Portfolio

Projects big and small.


Disintegration (2020)

Studio: V1 Interactive

Platform: PC, PlayStation 4, Xbox One

Responsibilities: Worked with a small studio to create a hybrid shooter/tactics game. Designed and created weapons and shooting behaviors for player and AI controlled weapons. Implemented flight behavior for the player hovercraft. Drove and designed behaviors, special abilities, and command system for AI controlled troops.

Engine & Tools: Unreal Engine 4

Links: Game website

Excalibur (unreleased)

Studio: Wargaming Seattle

Platform: PC

Responsibilities: Worked in a large studio to prototype and design a World of Tanks game for a modern audience. Created and implemented design of multiple competitive game modes. Design owner of the ability and intel systems and was responsible for designing, planning, and scripting.

Engine & Tools: Proprietary Wargaming Engine, Lua Script

Links: Game footage

Trans-Galactic Tournament (2015)

Studio: Kiz Studios, Hibernum Creations Games

Platform: PlayStation 4

Responsibilities: Lead design in creation of a multiplayer hero-based arena combat game for a small studio. Created the hero design process, combat and abilities, and created level block-outs. Spoke at trade shows and promotional events for the studio.

Engine & Tools: Unity Engine, Photoshop, Maya

Links: Game website

Pinballistik (2011)

Studio: Creat Studios

Platform: PlayStation 3

Responsibilities: Worked in a small team to create a multiplayer pinball game. Designed, modeled, and tested digital pinball machines. Designed and created pinball the mini-games and progression for each machine.

Engine & Tools: Proprietary Engine

Links: Giant Bomb

Alien Havoc (2009)

Studio: Creat Studios

Platforms: Playstation Portable, Nintendo DSi

Responsibilities: Built and shipped a small game in a two-man team. Designed levels using a custom engine and created the sprite artwork for environments, characters, and menus.

Engine & Tools: Proprietary Engine

Links: TheSixthAxis

Tony Hawk’s Motion (2008)

Studio: Creat Studios

Platform: Nintendo DS

Responsibilities: Designed, built, scripted, decorated, and lit levels for a Nintendo DS skateboarding game.

Engine & Tools: Proprietary DS Engine, 3DS Max, Photoshop

Links: GameSpot